A downloadable game for Windows

This is an implementation of Voxel-Based Procedural Terrain Generation similar to video games such as Minecraft, all within the Unity Game Engine.

This tech demo utilizes techniques such as Multi-Threading and Greedy Meshing in order to reduce computation time and stored memory.

If you would like to view the project on Github, click here.

NOTICE. This project includes FastNoiseLite as a perlin noise algorithm. 

Updated 12 days ago
Published 14 days ago
StatusReleased
PlatformsWindows
Authorgraysonharbison@gmail.com
Tagsdemo, Procedural Generation, Voxel
Code licenseMIT License

Download

Download
VoxelGameBuild.zip 48 MB

Install instructions

Simply Unzip the file and run the executable. 

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